Daniel Szecket is a CG industry veteran, starting at Alias Research in Toronto over 15 years ago. In 1994, Daniel worked in Mexico creating interactive children’s museum exhibits. In 1996, he worked with The Royal Ontario Museum to create The Maiasaur Project, an interactive exhibit exploring the life of a fossilized dinosaur. In 1997, Daniel was hired by Disney Feature Animation to work on their first ever fully animated feature, “Dinosaur.”
Daniel is an expert animator, filmmaker, and creative thinker.
After Disney, and a short bout at Gentle Giant Studios, where Daniel developed a 3D pipeline for posing/printing/approving and cataloging branded characters for toy production, Daniel started Magritte’s Cow, an interaction design company with clients such as Siggraph Emerging technologies, Side Effects Software (creators of Houdini) and Macromedia Shockwave, to name a few.
After becoming a father, Daniel returned to the comforts of a steady paycheck as a character modeler at Dreamworks, where he did lighting and character rigging as well.
The final leg of his journey before MAYA was at ATI Research Inc. where he was a Senior Artist in ATI’s 3D Application Research Group. There Daniel collaborated with graphics engineers to create visually complex and compelling real-time demos for next-generation graphics hardware platforms.